CAMP NEWS

During the Creative Writing workshop at Year 6 OLP, we produced podcast episodes. Listen to these below to find out what REALLY happened at camp.

Leave a comment below to give feedback to the authors. Tell why you enjoyed their item, and tell them which words or phrases were most effective.

Year 6H Year 6M Year 6W

Digital Game Design

We are learning to describe criteria for a good digital game.

Empathy at the centre of design. watch this clip:

Skim through this site for ideas on what makes a good game.

Think about your process of designing the sunscreeen emoji. What makes a good emoji? Can you use these ideas for digital game design?

Leave a comment here on this blog about anything you would consider a good digital game should have.

FEDERATION? REALLY?

Your mission: solve the clues to unlock the Breakout Box. On your group sheet, record all answers before you try the locks of the Breakout Box. Get your answer sheet checked first – and ask for some hints if you need them.

CLUE 1:

 

 

 

 

 

 

Look carefully at the photo. What’s one thing in common that most of the people have?

CLUE 2:

In which year were Indigenous Australians given the right to vote in Federal elections?

CLUE 3:

Who was the first Prime Minister of Australia?

 

CLUE 4:

The Federal government is responsible for:

sewerage 699
defence and immigration 106
freeways 118
prisons 983

CLUE 5:

Dame Enid Lyons was the first female member of parliament. Have a listen to her first speech here:

 

Emoji Project 2

TASK 1:

Look carefully at the demos on the Assembly app. Have another go at designing the sunscreen logo. Limit to using shapes and symbols.

TASK 2:

Our drama task will look at how different groups of people might respond to the poo emoji. We will also be participating in a ‘Line debate’. We will also be looking at the blog comments left by our classmates.

Emoji Project 1

We are learning how to use and create visual language, focusing on emojis. We are thinking about how to use emojis confidently and appropriately for communicating in and out of school.

We are learning to read emojis, asking the big question: what is the author trying to make me think or do?

We are learning about other graphic messages such as logos, animated GIFs and digital games.

 

TASK 1: Elroy hates using sunscreen! Perhaps a different logo on the tube might help? Design a logo for sunscreen that will encourage 4 year-old Elroy to use it. Use the iPad app Assembly.

 

TASK 2: The Poo Emoji: why would people choose to use or not? What might this symbol mean to different people? Record your thoughts in a comment on this blog post.

DIGITECH DAY 2017

We are learning to solve problems that involve digital systems.

This is known as computational thinking. We will be using strategies such as organising data logically, breaking down problems into parts, and using algorithms and patterns.

TASK 1: BITSBOX

Create a simple app which combines at least two of the Bitsbox exercises. Share the app with a friend and get them to give you feedback on your app.

Go to the Bitsbox page here.

You can create a free kid’s account to save your apps. Look for the ‘Save Your Work’ menu item on the Bitsbox home page. Remember your sign-in details. Don’t forget to save all the apps you create. This will make sharing with a friend much easier. The online tutorials are very useful. Don’t forget to check out my Bitsbox books and trading cards – some good mindstretchers here.

Here’s an example of my YoYo app. It’s still a work-in-progress!

TASK 2: MAKEYMAKEY

Work in groups of 3. Connect the MakeyMakey to your computer.

Check out how to set up the Makey Makey here.

Quick project:Use the Makey Makey to do a High-Five with this Scratch project.

Level up! Try this game with your MakeyMakey. Create an interesting console for your game.

TASK 3: SPHERO ROBOT

Starting tips: match the Sphero number and iPad number. Use the SpheroEDU app.

Find the Programs menu. + for new program. Program type: BLOCKS.

Work through these tasks. Program your Sphero to:

  1. go away and come back to you. TIP: start slow and short, then repeat and make it more challenging.
  2. spin on the spot.
  3. go through a maze
  4. do a 5-step zigzag, changing colours at each step.
  5. play skittles.

EXTRA: SCRATCH CHECK-UP

MAZE TASK

Spend some time playing the Scratch game: https://scratch.mit.edu/projects/98868880/

Now try a remix.Are you able to save your game? YES – if you have joined up Scratch.

ELROY’S PIRATE GAME

I designed this game for my 4 year-old grandson Elroy, who loves pirates. Play the game, and leave a blog comment to give me specific feedback how I can change the programming to improve the game.

 

 

CANVA TIPS

Canva is a useful web-based tool for creating images, presentations and infographics. You will be using a free class account managed by your teacher. You wont need to press any ‘sign up’. You will only be able to use the Canva free images, but will be able to upload your own for use within Canva.

Check these tutorials for the basics.

COMING SOON… Check out Ms Lockyer’s demo Canva. The slides are not perfect! Leave a comment below to suggest how the slides might be improved.

Cotton

Welcome to our Inquiry ‘Cotton On To This!’

Our Central Idea: Production of goods is determined by people, place, economic and environmental factors.

Our Lines of Inquiry:

  • Cotton goes through a process from farm to consumer.
  • Cotton production, use and re-use affects the environment.
  • We can take action to reduce the negative effects of cotton production.
  • Factors affect where, how and why cotton is grown, processed and sold.

Scroll through this HaikuDeck and apply your See-Think-Wonder thinking routine.