We are learning to interpret and create video texts. 

Remember, what counts in the writing process also counts in the movie-making process, especially these:

  • Plan for success
  • Show don’t tell
  • Ban the boring bits
  • Call to action

Check out these video ads. Use the recording sheet below.

TV Ads-wz16nk

Think Like a Geographer

We are learning to think like a geographer when comparing global locations. We are learning about importance of environments to people in three global locations, and how they protect their special places. 


Which words might a geographer use to describe the Dyrandra Forest?  Choose your top 5 words from the list:

salinity wheatbelt woodlands outcrop cleared granite farming sanctuary fences plateau wandoo semi-arid south-west mallet baiting endangered conservation undulating council species population plain climate phascogale quenda forest protected reserve crop

Go to Menti

Use this code: 47 08 66 and add in your top 5 words.


Watch the clips and read the texts. Use Menti to suggest words we might use as geographers to describe the Polar Park in Norway.

Use this code: 47 08 66 and add in your top 5 words.


Watch the clips. Start thinking about which geographical vocabulary we might use to describe the Quiver Forest.



PROBLEM A: How might we make a cup-and-ball toy for our buddies?

Consideration: Ms Lockyer bought the Venom Kendama toy for her grandchildren. She found out the hard way that it was a bit on the dangerous side for them!


Leave a comment here if you would like to share any design tips to help us all ‘Level Up.’

Task 2:

Check out the slide show of crafty cup-and-ball designs. Leave a comment after watching about how you might change your design.

PROBLEM B: How might we encourage people to use the vertical LEGO cube?

Consideration: Ms Lockyer designed the LEGO cube for Propeller. Nobody has tried out the vertical faces for LEGO building yet!

TASK 1: 

Can you think of any interesting ways how we might promote the LEGO cube?


Coming soon…



During the Creative Writing workshop at Year 6 OLP, we produced podcast episodes. Listen to these below to find out what REALLY happened at camp.

Leave a comment below to give feedback to the authors. Tell why you enjoyed their item, and tell them which words or phrases were most effective.

Year 6H Year 6M Year 6W

Digital Game Design

We are learning to describe criteria for a good digital game.

Empathy at the centre of design. watch this clip:

Skim through this site for ideas on what makes a good game.

Think about your process of designing the sunscreeen emoji. What makes a good emoji? Can you use these ideas for digital game design?

Leave a comment here on this blog about anything you would consider a good digital game should have.