Clinton’s Walk

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We are learning to locate places in our own country.

We are celebrating the journey of Clinton Pryor.

TASK 1:

Watch the video on this page.

TASK 2:

Learn more about Clinton Pryor here.

TASK 3:

In your group,create an Ozobot map showing Clinton’s journey.

TASK 4:

Stretch your thinking. Impress us with your synthesising. Leave a comment on this blog post. Tell us anything which surprised you, puzzled you, anything that you noticed, anything that made you change your mind about Clinton Pryor and Clinton’s Walk.

BREAKOUT NO. 2

YOUR BREAKOUT MISSION:

Fish: dangerous or endangered? Follow these clues to unlock the box.

CLUE 1:

Find the sketch of the Indigenous fish trap in a river bed, drawn by a white settler in WA. Around what year was this drawing done?

CLUE 2:

Indigenous man Harley is part of the Great Southern Festival, giving talks about indigenous culture. He knows a lot about traditional Indigenous fishing practices. He also knows a lot about fishing in his local estuary. Which of these factors has affected fishing in the estuary the most? TIP: Check out the videos from our first blog-based lesson on fishing. Listen for something:  it’s a 5-letter word in one of these:.

  • clear the land
  • hotel building
  • board walk has been developed on the foreshore
  • shark infestation

 

CLUE 3:

Which type of fish would have been caught in the Brewarrina fish trap?

Choose from:

  1. Sand whiting 531
  2. Yellowbelly 106
  3. Barramundi 526
  4. Garfish 299

 

CLUE 4:

A Western Australian author wrote a book called ‘Blueback’. Which type of fish was Blueback?

 

 

 

CLUE 5:

Read this article.

What is the one out of these words? One of them has nothing to do with the article.

PIRATES

SUSTAINABILITY

TERRITORY

ICEBERG

 

DIGITECH DAY 2017

We are learning to solve problems that involve digital systems.

This is known as computational thinking. We will be using strategies such as organising data logically, breaking down problems into parts, and using algorithms and patterns.

TASK 1: BITSBOX

Create a simple app which combines at least two of the Bitsbox exercises. Share the app with a friend and get them to give you feedback on your app.

Go to the Bitsbox page here.

You can create a free kid’s account to save your apps. Look for the ‘Save Your Work’ menu item on the Bitsbox home page. Remember your sign-in details. Don’t forget to save all the apps you create. This will make sharing with a friend much easier. The online tutorials are very useful. Don’t forget to check out my Bitsbox books and trading cards – some good mindstretchers here.

Here’s an example of my YoYo app. It’s still a work-in-progress!

TASK 2: MAKEYMAKEY

Work in groups of 3. Connect the MakeyMakey to your computer.

Check out how to set up the Makey Makey here.

Quick project:Use the Makey Makey to do a High-Five with this Scratch project.

Level up! Try this game with your MakeyMakey. Create an interesting console for your game.

TASK 3: SPHERO ROBOT

Starting tips: match the Sphero number and iPad number. Use the SpheroEDU app.

Find the Programs menu. + for new program. Program type: BLOCKS.

Work through these tasks. Program your Sphero to:

  1. go away and come back to you. TIP: start slow and short, then repeat and make it more challenging.
  2. spin on the spot.
  3. go through a maze
  4. do a 5-step zigzag, changing colours at each step.
  5. play skittles.

EXTRA: SCRATCH CHECK-UP

MAZE TASK

Spend some time playing the Scratch game: https://scratch.mit.edu/projects/98868880/

Now try a remix.Are you able to save your game? YES – if you have joined up Scratch.

ELROY’S PIRATE GAME

I designed this game for my 4 year-old grandson Elroy, who loves pirates. Play the game, and leave a blog comment to give me specific feedback how I can change the programming to improve the game.